Download e-book for iPad: Autodesk 3ds Max 2014 Bible by Kelly L. Murdock

By Kelly L. Murdock

A whole reference masking the most recent model of 3ds Max software program Autodesk 3ds Max is the preferred 3D modeling, animation, rendering, and compositing software program hottest by means of video game builders and photograph designers in movie and tv. This complete reference not just introduces newbies to this expensive and intricate software program, but additionally serves as a reference for skilled clients. filled with specialist recommendation from renowned writer Kelly Murdock, it starts with a short begin instructional to get you up and working, then keeps with greater than one hundred fifty step by step tutorials, complex insurance, and lots of counsel and timesavers. - 3ds Max is expert modeling and animation software program utilized in the movie, tv, and video game improvement industries this whole advisor will get newbies begun and teaches skilled clients easy methods to benefit from the courses most modern features - Covers all of the fundamentals in addition to complex issues together with crowd simulation, particle structures, inflexible physique dynamics, kingdom units, compositing, radiosity, community rendering, and MAXScript - beneficial properties greater than one hundred fifty step by step tutorials and whole references detailing all primitives, modifiers, fabrics, maps, and controllers - significant other site comprises examples from the publication, precise types and textures so that you can customise, before-and-after examples from the tutorials, and bonus quickly starts off from prior versions Autodesk 3ds Max 2014 Bible is the only publication you want to be successful with this all-new model of 3ds Max.

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1055 Tutorial: Basketball shooting practice ............................................................. 1056 Object Motion Inheritance rollout ................................................................... 1058 Bubble Motion rollout ................................................................................... 1058 Particle Spawn rollout ................................................................................... 1058 Load/Save Presets rollout ..............................................................................

1148 Adding focus................................................................................................. 1150 Adding glow ................................................................................................. 1150 Adding highlights .......................................................................................... 1151 Tutorial: Making a halo shine ........................................................................ 1152 Summary ...............................................................................................................

662 Part V: Working with Backgrounds, Cameras, and Lighting 663 Chapter 24: Configuring and Aiming Cameras ................................................................ 680 Chapter 25: Matching Perspective to Background Images............................................... 686 Chapter 26: Using Lights and Basic Lighting Techniques................................................. 705 Chapter 27: Using the Sunlight and Daylight Systems ..................................................... 712 Chapter 28: Working with Advanced Lighting, Light Tracing, and Radiosity ......................

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