By John Arana
Creating Flash Widgets with Flash CS4 and ActionScript 3.0 is an advent to constructing widgets for the net utilizing the beneficial properties of Flash CS4 and ActionScript 3.0. Many social-networking websites, blogs, and private domestic pages have followed using widgets and Flash builders can create and distribute their very own widgets for others to exploit. A step by step instance demonstrates tips on how to layout and boost your personal Flash widgets and combine them with XML. moreover, publishing, selling, and capitalizing in your Flash widgets is mentioned.
What you’ll learn
- Using the instruments in Flash CS4
- Basic adjustments of ActionScript 3.0
- Designing and constructing widgets
- Utilizing XML with widgets
- Publishing widgets to the web
- Promoting and capitalizing on widgets
Who this e-book is for
Creating Flash Widgets with Flash CS4 and ActionScript 3.0 objectives beginner to intermediate Flash designers/developers attracted to studying find out how to create and submit widgets for the web.
Table of Contents
- Introducing Flash Widgets
- Migrating to Flash CS4 and ActionScript 3.0
- Developing Your First Widget
- Taking Flash Widgets to the following point
- Publishing, selling, and Capitalizing in your Widgets
Read Online or Download Creating Flash Widgets with Flash CS4 and ActionScript 3.0 (FirstPress) PDF
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Additional info for Creating Flash Widgets with Flash CS4 and ActionScript 3.0 (FirstPress)
Again using the Rectangle Tool, draw a smaller, light gray rectangle within the other one, leaving a 4 pixel border on each side. 9. Use the Text Tool (T) to create a text field about the same size as the inner rectangle. In the Properties Window, select Dynamic Text in the first combo box and click the Align Center icon. Any font, color, and size will do (I used the Good Times font, a green color, and a 22pt size). Type in a message of your choice and give this text field an instance name of message so you can access it with ActionScript.
For the lower arm, it will be a combination of three parts: the elbow, the forearm, and the hand. Start with the elbow by selecting the Oval Tool and draw a 25 x 25 pixel, light gray circle and convert it to a movie clip with the name elbow. Now for the forearm, select the Rectangle Tool to draw a 40 x 15 pixel, light gray rectangle and convert it to a movie clip with the name forearm. For the hand, draw three small rectangles, about 24 x 10 pixels each, place them in a “c” formation, and convert them to a movie clip named hand.
Mouse-Over and Mouse-Out States While the cursor isn’t over your widget, you’ll silence the music (so as not to annoy the user) and put the robot in a deactivated position, with the hands down and eyes closed. When the user gets curious and rolls over your widget with his mouse, the music will start and the robot will activate (start dancing). When the user is done and rolls back off the movie, everything will stop and the robot will again deactivate. First, you’ll take up the graphic changes and then the ActionScript additions.